Difference between revisions of "Template:NetMsg:MsgMagicEffect"

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(Update from WikiBot.)
 
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<includeonly><syntaxhighlight lang="proto">message MsgMagicEffect {
+
<noinclude>{{ NetMsg:MsgMagicEffect }}</noinclude><includeonly><syntaxhighlight lang="proto">
 +
message MsgMagicEffect {
 
   optional uint32 UserId = 1 [default = 0];
 
   optional uint32 UserId = 1 [default = 0];
 
   optional uint32 TargetId = 2 [default = 0];
 
   optional uint32 TargetId = 2 [default = 0];
Line 10: Line 11:
 
   optional uint32 MagicTypeIdPrefix = 9;
 
   optional uint32 MagicTypeIdPrefix = 9;
 
   repeated RoleEffect RoleEffectSet = 10;
 
   repeated RoleEffect RoleEffectSet = 10;
}
+
}</syntaxhighlight></includeonly><noinclude>
message RoleEffect {
+
[[Category:NetMessage templates]]</noinclude>
  optional uint32 RoleId = 1 [default = 0];
 
  optional int32 Data = 2;
 
  optional int32 DeltaBattleEffect = 3;
 
  optional uint32 FightEffect = 4;
 
  optional uint32 EffectPower = 5;
 
  optional int32 Direction = 6;
 
  optional int32 Distance = 7;
 
  optional uint32 ActionEffect = 8;
 
  optional uint32 BeastsData = 9;
 
}
 
</syntaxhighlight></includeonly>
 

Latest revision as of 01:15, 30 July 2019

message MsgMagicEffect {
   optional uint32 UserId = 1 [default = 0];
   optional uint32 TargetId = 2 [default = 0];
   optional uint32 PositionX = 3;
   optional uint32 PositionY = 4;
   optional uint32 Type = 5;
   optional uint32 Level = 6;
   optional uint32 AttackSponsor = 7;
   optional uint32 CurrentMagicEffect = 8;
   optional uint32 MagicTypeIdPrefix = 9;
   repeated RoleEffect RoleEffectSet = 10;
}