Difference between revisions of "Template:NetMsg:MsgMagicEffect"

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(Update from WikiBot.)
 
(Update from WikiBot.)
Line 10: Line 10:
 
   optional uint32 MagicTypeIdPrefix = 9;
 
   optional uint32 MagicTypeIdPrefix = 9;
 
   repeated RoleEffect RoleEffectSet = 10;
 
   repeated RoleEffect RoleEffectSet = 10;
}
+
}</syntaxhighlight></includeonly>
message RoleEffect {
 
  optional uint32 RoleId = 1 [default = 0];
 
  optional int32 Data = 2;
 
  optional int32 DeltaBattleEffect = 3;
 
  optional uint32 FightEffect = 4;
 
  optional uint32 EffectPower = 5;
 
  optional int32 Direction = 6;
 
  optional int32 Distance = 7;
 
  optional uint32 ActionEffect = 8;
 
  optional uint32 BeastsData = 9;
 
}
 
</syntaxhighlight></includeonly>
 

Revision as of 00:29, 30 July 2019