Template:NetMsg:RoleEffect

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message RoleEffect {
   optional uint32 RoleId = 1 [default = 0];
   optional int32 Data = 2;
   optional int32 DeltaBattleEffect = 3;
   optional uint32 FightEffect = 4;
   optional uint32 EffectPower = 5;
   optional int32 Direction = 6;
   optional int32 Distance = 7;
   optional uint32 ActionEffect = 8;
   optional uint32 BeastsData = 9;
}