Template:NetMsg:RoleEffect
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message RoleEffect {
optional uint32 RoleId = 1 [default = 0];
optional int32 Data = 2;
optional int32 DeltaBattleEffect = 3;
optional uint32 FightEffect = 4;
optional uint32 EffectPower = 5;
optional int32 Direction = 6;
optional int32 Distance = 7;
optional uint32 ActionEffect = 8;
optional uint32 BeastsData = 9;
}