Difference between revisions of "Template:NetMsg:RoleEffect"
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(Update from WikiBot.) |
(Update from WikiBot.) |
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− | <includeonly><syntaxhighlight lang="proto">message RoleEffect { | + | <noinclude>{{ NetMsg:RoleEffect }}</noinclude><includeonly><syntaxhighlight lang="proto"> |
+ | message RoleEffect { | ||
optional uint32 RoleId = 1 [default = 0]; | optional uint32 RoleId = 1 [default = 0]; | ||
optional int32 Data = 2; | optional int32 Data = 2; | ||
Line 9: | Line 10: | ||
optional uint32 ActionEffect = 8; | optional uint32 ActionEffect = 8; | ||
optional uint32 BeastsData = 9; | optional uint32 BeastsData = 9; | ||
− | }</syntaxhighlight></includeonly> | + | }</syntaxhighlight></includeonly><noinclude> |
+ | [[Category:NetMessage templates]]</noinclude> |
Latest revision as of 01:15, 30 July 2019
message RoleEffect {
optional uint32 RoleId = 1 [default = 0];
optional int32 Data = 2;
optional int32 DeltaBattleEffect = 3;
optional uint32 FightEffect = 4;
optional uint32 EffectPower = 5;
optional int32 Direction = 6;
optional int32 Distance = 7;
optional uint32 ActionEffect = 8;
optional uint32 BeastsData = 9;
}