Template:NetMsg:MsgPlayer

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Revision as of 01:16, 30 July 2019 by WikiBot (talk | contribs) (Update from WikiBot.)
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message MsgPlayer {
   optional uint32 Lookface = 1;
   optional uint32 Id = 2;
   optional uint32 GuildId = 3;
   optional uint32 Rank = 4;
   optional uint32 MemberTitle = 5;
   repeated uint32 ArrayEffect = 6;
   optional uint32 ShowType = 7;
   optional uint32 HelmetTypeId = 8;
   optional uint32 OvercoatTypeId = 9;
   optional uint32 ArmorTypeId = 10;
   optional uint32 WeaponLeftTypeId = 11;
   optional uint32 WeaponRightTypeId = 12;
   optional uint32 DecoratorLeftTypeId = 13;
   optional uint32 DecoratorRightTypeId = 14;
   optional uint32 MountTypeId = 15;
   optional uint32 MountDecoratorTypeId = 16;
   optional uint32 WingTypeId = 17;
   optional uint32 WingAdditionLevel = 18;
   optional uint32 WingAdditionExperience = 19;
   optional uint32 TalismanTypeId = 20;
   repeated uint32 AntiMonster = 21;
   optional uint32 SpeedPercent = 22;
   optional uint32 Life = 23;
   optional uint32 MedalSelect = 24;
   optional uint32 NoUsed = 25;
   optional uint32 Level = 26;
   optional uint32 PositionX = 27;
   optional uint32 PositionY = 28;
   optional uint32 Hair = 29;
   optional uint32 Direction = 30;
   optional int32 Pose = 31;
   optional uint32 SubPose = 32;
   optional uint32 Rev = 33;
   optional uint32 Metempsychosis = 34;
   optional uint32 PlayerLevel = 35;
   optional uint32 Type = 36;
   optional uint32 IsTempLeave = 37;
   optional uint32 GuideBattleEffect = 38;
   optional uint32 FateBattleEffect = 39;
   optional uint32 TeamMemberCount = 40;
   optional uint32 TeamLeaderId = 41;
   optional uint32 Flower = 42;
   optional uint32 Peerage = 43;
   optional uint32 QuizPoint = 44;
   optional uint32 MountAdditionLevel = 45;
   optional int32 MountAdditionExperience = 46;
   optional int32 MountColorData = 47;
   optional uint32 MentorOpportunity = 48;
   optional uint32 MentorUpLevelTime = 49;
   optional uint32 MentorAchieve = 50;
   optional uint32 MentorDay = 51;
   optional int32 VipLevel = 52;
   optional uint32 FamilyId = 53;
   optional uint32 FamilyRank = 54;
   optional uint32 FamilyShareBattleEffect = 55;
   optional uint32 TitleSelect = 56;
   optional uint32 TexasNpcId = 57;
   optional uint32 Seat = 58;
   optional uint32 TotemPoleBattleEffect = 59;
   optional bool Witness = 60;
   optional bool TrapMonster = 61;
   optional bool Exploring = 62;
   optional bool ExtendBoss = 63;
   optional uint32 GodSoulHelmetTypeId = 64;
   optional uint32 GodSoulArmorTypeId = 65;
   optional uint32 GodSoulWeaponLeftTypeId = 66;
   optional uint32 GodSoulWeaponRightTypeId = 67;
   optional uint32 CurrentAstProfession = 68;
   optional int64 AllAstProfession = 69;
   optional uint32 FirstProfession = 70;
   optional uint32 OldProfession = 71;
   optional uint32 Profession = 72;
   optional uint32 Nationality = 73;
   optional uint32 TeamId = 74;
   optional int32 TotalBattleEffect = 75;
   optional uint32 GenuineQiLevel = 76;
   optional uint32 EnterJiangHuFlag = 77;
   optional bool NotSynPos = 78;
   optional uint32 OrigServerId = 79;
   optional uint32 OrigId = 80;
   optional uint32 CallPetType = 81;
   optional uint32 AttackRange = 82;
   optional uint32 CallPetOwnerId = 83;
   optional uint32 LeagueId = 84;
   optional uint32 LeagueContributionLevel = 85;
   optional uint32 AllOfficial = 86;
   optional bool IsLeagueLeader = 87;
   optional bool IsCountryLeagueMember = 88;
   optional uint32 Title = 89;
   optional uint32 TitleScore = 90;
   optional uint32 WingTitle = 91;
   optional uint32 Flag = 92;
   optional int32 PkMode = 93;
   optional uint32 BattleBuffId = 94;
   optional int32 KillOrDeathTimes = 95;
   optional int32 XuanBaoFlagNum = 96;
   optional int32 ClientType = 97;
   optional uint32 KokArmorTypeId = 98;
   optional uint32 KokOvercoatTypeId = 99;
   optional uint32 KokLookface = 100;
   optional uint32 KokHead = 101;
   optional uint32 KokHair = 102;
   optional uint32 KokNation = 103;
   optional uint32 KokVipLevel = 104;
   optional uint32 SysTutorShareBattle = 105;
   optional uint32 OppositeId = 106;
   repeated string Strings = 107;
   optional uint32 BeastsCurCoat = 108;
}