Difference between revisions of "MsgAction"
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| Line 1: | Line 1: | ||
| − | + | = Protocol = | |
Protobuf | Protobuf | ||
| − | + | = Structure = | |
| − | < | + | <pre> |
message MsgAction { | message MsgAction { | ||
optional uint32 UserId = 1; | optional uint32 UserId = 1; | ||
| Line 29: | Line 29: | ||
repeated string Strings = 24; | repeated string Strings = 24; | ||
} | } | ||
| − | </ | + | </pre> |
Revision as of 23:39, 29 July 2019
Protocol
Protobuf
Structure
message MsgAction {
optional uint32 UserId = 1;
optional uint32 TargetId = 2;
optional uint32 DataUInt32 = 3;
optional int32 DataInt32 = 4;
optional int64 DataInt64 = 5;
optional bool SucDone = 6;
optional uint32 TargetPositionX = 7;
optional uint32 TargetPositionY = 8;
optional uint32 TimeStamp = 9;
optional uint32 NpcId = 10;
optional uint32 CheatLogData1 = 11;
optional ActionType ActionType = 12 [default = 0];
optional uint32 Direction = 13;
optional uint32 PositionX = 14;
optional uint32 PositionY = 15;
optional uint32 CheatLogData2 = 16;
optional uint32 MapId = 17;
optional uint32 CheatLogData3 = 18;
optional int32 ScheduleTime = 19;
optional int32 LinkIndex = 20;
optional uint32 CheatLogData4 = 21;
optional int32 RemainTime = 22;
optional bool MountCharge = 23;
repeated string Strings = 24;
}