Difference between revisions of "MsgAction"
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− | + | = Protocol = | |
Protobuf | Protobuf | ||
− | + | = Structure = | |
− | < | + | <pre> |
message MsgAction { | message MsgAction { | ||
optional uint32 UserId = 1; | optional uint32 UserId = 1; | ||
Line 29: | Line 29: | ||
repeated string Strings = 24; | repeated string Strings = 24; | ||
} | } | ||
− | </ | + | </pre> |
Revision as of 23:39, 29 July 2019
Protocol
Protobuf
Structure
message MsgAction { optional uint32 UserId = 1; optional uint32 TargetId = 2; optional uint32 DataUInt32 = 3; optional int32 DataInt32 = 4; optional int64 DataInt64 = 5; optional bool SucDone = 6; optional uint32 TargetPositionX = 7; optional uint32 TargetPositionY = 8; optional uint32 TimeStamp = 9; optional uint32 NpcId = 10; optional uint32 CheatLogData1 = 11; optional ActionType ActionType = 12 [default = 0]; optional uint32 Direction = 13; optional uint32 PositionX = 14; optional uint32 PositionY = 15; optional uint32 CheatLogData2 = 16; optional uint32 MapId = 17; optional uint32 CheatLogData3 = 18; optional int32 ScheduleTime = 19; optional int32 LinkIndex = 20; optional uint32 CheatLogData4 = 21; optional int32 RemainTime = 22; optional bool MountCharge = 23; repeated string Strings = 24; }