Difference between revisions of "Template:NetMsg:MsgBattleEffectiveness"
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(Update from WikiBot.) |
(Update from WikiBot.) |
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− | <includeonly><syntaxhighlight lang="proto">message MsgBattleEffectiveness { | + | <noinclude>{{ NetMsg:MsgBattleEffectiveness }}</noinclude><includeonly><syntaxhighlight lang="proto"> |
+ | message MsgBattleEffectiveness { | ||
optional uint32 PlayerId = 1 [default = 0]; | optional uint32 PlayerId = 1 [default = 0]; | ||
optional int32 BattleEffect = 2 [default = 0]; | optional int32 BattleEffect = 2 [default = 0]; | ||
optional int32 Reserved = 3 [default = 0]; | optional int32 Reserved = 3 [default = 0]; | ||
− | } | + | }</syntaxhighlight></includeonly><noinclude> |
− | </syntaxhighlight></includeonly> | + | [[Category:NetMessage templates]]</noinclude> |
Latest revision as of 01:15, 30 July 2019
message MsgBattleEffectiveness {
optional uint32 PlayerId = 1 [default = 0];
optional int32 BattleEffect = 2 [default = 0];
optional int32 Reserved = 3 [default = 0];
}