Difference between revisions of "Template:NetMsg:MsgInteract"

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(Update from WikiBot.)
 
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<includeonly><syntaxhighlight lang="proto">message MsgInteract {
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<noinclude>{{ NetMsg:MsgInteract }}</noinclude><includeonly><syntaxhighlight lang="proto">
 +
message MsgInteract {
 
   optional uint32 Timestamp = 1;
 
   optional uint32 Timestamp = 1;
 
   optional uint32 CheatLogData1 = 2;
 
   optional uint32 CheatLogData1 = 2;
Line 26: Line 27:
 
   optional uint32 FightEffect = 25;
 
   optional uint32 FightEffect = 25;
 
   optional uint32 EffectPower = 26;
 
   optional uint32 EffectPower = 26;
}
+
}</syntaxhighlight></includeonly><noinclude>
</syntaxhighlight></includeonly>
+
[[Category:NetMessage templates]]</noinclude>

Latest revision as of 01:15, 30 July 2019

message MsgInteract {
   optional uint32 Timestamp = 1;
   optional uint32 CheatLogData1 = 2;
   optional uint32 ActionEffect = 3;
   optional uint32 SenderId = 4;
   optional uint32 TargetId = 5;
   optional uint32 CheatLogData2 = 6;
   optional uint32 PositionX = 7;
   optional uint32 PositionY = 8;
   optional uint32 TypeUInt16 = 9;
   optional uint32 Level = 10;
   optional uint32 BulletId = 11;
   optional uint32 CheatLogData3 = 12;
   optional InteractAction Type = 13 [default = None];
   optional uint32 ItemId = 14;
   optional uint32 DataUInt32 = 15;
   optional int32 DataInt32 = 16;
   optional uint32 MagicType = 17;
   optional uint32 MagicLevel = 18;
   optional uint32 Data0 = 19;
   optional uint32 Data1 = 20;
   optional int32 DeltaBattleEffect = 21;
   optional int32 Direction = 22;
   optional uint32 CheatLogData4 = 23;
   optional uint32 Data2 = 24;
   optional uint32 FightEffect = 25;
   optional uint32 EffectPower = 26;
}