Difference between revisions of "Template:NetMsg:MsgBattleEffectiveness"

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(Update from WikiBot.)
 
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<includeonly><syntaxhighlight lang="proto">message MsgBattleEffectiveness {
+
<noinclude>{{ NetMsg:MsgBattleEffectiveness }}</noinclude><includeonly><syntaxhighlight lang="proto">
 +
message MsgBattleEffectiveness {
 
   optional uint32 PlayerId = 1 [default = 0];
 
   optional uint32 PlayerId = 1 [default = 0];
 
   optional int32 BattleEffect = 2 [default = 0];
 
   optional int32 BattleEffect = 2 [default = 0];
 
   optional int32 Reserved = 3 [default = 0];
 
   optional int32 Reserved = 3 [default = 0];
</syntaxhighlight></includeonly>
+
}</syntaxhighlight></includeonly><noinclude>
 +
[[Category:NetMessage templates]]</noinclude>

Latest revision as of 01:15, 30 July 2019

message MsgBattleEffectiveness {
   optional uint32 PlayerId = 1 [default = 0];
   optional int32 BattleEffect = 2 [default = 0];
   optional int32 Reserved = 3 [default = 0];
}