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algorithms

Cipher Algorithms

This section contains links to cipher algorithms used between the Conquer Online game client and server, and for encrypting game assets. Articles are sorted alphabetically by cipher name.

TQ Digital Client Asymmetric Cipher (Implemented by CptSky)
TQ Digital Server Asymmetric Cipher (Implemented by CptSky)
TQ Digital File Asymmetric Cipher (Implemented by CptSky)
Rivest Cipher 5 (Implemented by CptSky)
Password Cipher / Scan Codes (Implemented by Spirited)
Diffie-Hellman Exchange Algorithm (Implemented by CptSky)
Blowfish (Implemented by CptSky)
CAST5 (Implemented by CptSky)

Network Algorithms

This section defines network algorithms used between the Conquer Online game client and server. These algorithms don't appear in the client until patch 6132 and on. Older clients will not use these algorithms. Articles are sorted alphabetically by cipher name.

Google Protocol Buffers (Implemented by Spirited)

Feature Algorithms

This section contains links to formulas used in the game server and client to correctly calculate player statistics and attributes, maps, entities, etc.

Mesh
Item Archetype
Screen System
World Coordinates

algorithms.txt · Last modified: 2017/12/24 02:08 by gareth